/usr/share/swig/3.0.12/csharp
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Edit: /usr/share/swig/3.0.12/csharp/typemaps.i (10707B)
/* ----------------------------------------------------------------------------- * typemaps.i * * Pointer and reference handling typemap library * * These mappings provide support for input/output arguments and common * uses for C/C++ pointers and C++ references. * ----------------------------------------------------------------------------- */ /* INPUT typemaps -------------- These typemaps are used for pointer/reference parameters that are input only and are mapped to a C# input parameter. The following typemaps can be applied to turn a pointer or reference into a simple input value. That is, instead of passing a pointer or reference to an object, you would use a real value instead. bool *INPUT, bool &INPUT signed char *INPUT, signed char &INPUT unsigned char *INPUT, unsigned char &INPUT short *INPUT, short &INPUT unsigned short *INPUT, unsigned short &INPUT int *INPUT, int &INPUT unsigned int *INPUT, unsigned int &INPUT long *INPUT, long &INPUT unsigned long *INPUT, unsigned long &INPUT long long *INPUT, long long &INPUT unsigned long long *INPUT, unsigned long long &INPUT float *INPUT, float &INPUT double *INPUT, double &INPUT To use these, suppose you had a C function like this : double fadd(double *a, double *b) { return *a+*b; } You could wrap it with SWIG as follows : %include double fadd(double *INPUT, double *INPUT); or you can use the %apply directive : %include %apply double *INPUT { double *a, double *b }; double fadd(double *a, double *b); In C# you could then use it like this: double answer = modulename.fadd(10.0, 20.0); */ %define INPUT_TYPEMAP(TYPE, CTYPE, CSTYPE) %typemap(ctype, out="void *") TYPE *INPUT, TYPE &INPUT "CTYPE" %typemap(imtype, out="global::System.IntPtr") TYPE *INPUT, TYPE &INPUT "CSTYPE" %typemap(cstype, out="$csclassname") TYPE *INPUT, TYPE &INPUT "CSTYPE" %typemap(csin) TYPE *INPUT, TYPE &INPUT "$csinput" %typemap(in) TYPE *INPUT, TYPE &INPUT %{ $1 = ($1_ltype)&$input; %} %typemap(typecheck) TYPE *INPUT = TYPE; %typemap(typecheck) TYPE &INPUT = TYPE; %enddef INPUT_TYPEMAP(bool, unsigned int, bool) //INPUT_TYPEMAP(char, char, char) INPUT_TYPEMAP(signed char, signed char, sbyte) INPUT_TYPEMAP(unsigned char, unsigned char, byte) INPUT_TYPEMAP(short, short, short) INPUT_TYPEMAP(unsigned short, unsigned short, ushort) INPUT_TYPEMAP(int, int, int) INPUT_TYPEMAP(unsigned int, unsigned int, uint) INPUT_TYPEMAP(long, long, int) INPUT_TYPEMAP(unsigned long, unsigned long, uint) INPUT_TYPEMAP(long long, long long, long) INPUT_TYPEMAP(unsigned long long, unsigned long long, ulong) INPUT_TYPEMAP(float, float, float) INPUT_TYPEMAP(double, double, double) #undef INPUT_TYPEMAP /* OUTPUT typemaps --------------- These typemaps are used for pointer/reference parameters that are output only and are mapped to a C# output parameter. The following typemaps can be applied to turn a pointer or reference into an "output" value. When calling a function, no input value would be given for a parameter, but an output value would be returned. In C#, the 'out' keyword is used when passing the parameter to a function that takes an output parameter. bool *OUTPUT, bool &OUTPUT signed char *OUTPUT, signed char &OUTPUT unsigned char *OUTPUT, unsigned char &OUTPUT short *OUTPUT, short &OUTPUT unsigned short *OUTPUT, unsigned short &OUTPUT int *OUTPUT, int &OUTPUT unsigned int *OUTPUT, unsigned int &OUTPUT long *OUTPUT, long &OUTPUT unsigned long *OUTPUT, unsigned long &OUTPUT long long *OUTPUT, long long &OUTPUT unsigned long long *OUTPUT, unsigned long long &OUTPUT float *OUTPUT, float &OUTPUT double *OUTPUT, double &OUTPUT For example, suppose you were trying to wrap the modf() function in the C math library which splits x into integral and fractional parts (and returns the integer part in one of its parameters): double modf(double x, double *ip); You could wrap it with SWIG as follows : %include double modf(double x, double *OUTPUT); or you can use the %apply directive : %include %apply double *OUTPUT { double *ip }; double modf(double x, double *ip); The C# output of the function would be the function return value and the value returned in the second output parameter. In C# you would use it like this: double dptr; double fraction = modulename.modf(5, out dptr); */ %define OUTPUT_TYPEMAP(TYPE, CTYPE, CSTYPE, TYPECHECKPRECEDENCE) %typemap(ctype, out="void *") TYPE *OUTPUT, TYPE &OUTPUT "CTYPE *" %typemap(imtype, out="global::System.IntPtr") TYPE *OUTPUT, TYPE &OUTPUT "out CSTYPE" %typemap(cstype, out="$csclassname") TYPE *OUTPUT, TYPE &OUTPUT "out CSTYPE" %typemap(csin) TYPE *OUTPUT, TYPE &OUTPUT "out $csinput" %typemap(in) TYPE *OUTPUT, TYPE &OUTPUT %{ $1 = ($1_ltype)$input; %} %typecheck(SWIG_TYPECHECK_##TYPECHECKPRECEDENCE) TYPE *OUTPUT, TYPE &OUTPUT "" %enddef OUTPUT_TYPEMAP(bool, unsigned int, bool, BOOL_PTR) //OUTPUT_TYPEMAP(char, char, char, CHAR_PTR) OUTPUT_TYPEMAP(signed char, signed char, sbyte, INT8_PTR) OUTPUT_TYPEMAP(unsigned char, unsigned char, byte, UINT8_PTR) OUTPUT_TYPEMAP(short, short, short, INT16_PTR) OUTPUT_TYPEMAP(unsigned short, unsigned short, ushort, UINT16_PTR) OUTPUT_TYPEMAP(int, int, int, INT32_PTR) OUTPUT_TYPEMAP(unsigned int, unsigned int, uint, UINT32_PTR) OUTPUT_TYPEMAP(long, long, int, INT32_PTR) OUTPUT_TYPEMAP(unsigned long, unsigned long, uint, UINT32_PTR) OUTPUT_TYPEMAP(long long, long long, long, INT64_PTR) OUTPUT_TYPEMAP(unsigned long long, unsigned long long, ulong, UINT64_PTR) OUTPUT_TYPEMAP(float, float, float, FLOAT_PTR) OUTPUT_TYPEMAP(double, double, double, DOUBLE_PTR) #undef OUTPUT_TYPEMAP %typemap(in) bool *OUTPUT, bool &OUTPUT %{ *$input = 0; $1 = ($1_ltype)$input; %} /* INOUT typemaps -------------- These typemaps are for pointer/reference parameters that are both input and output and are mapped to a C# reference parameter. The following typemaps can be applied to turn a pointer or reference into a reference parameters, that is the parameter is both an input and an output. In C#, the 'ref' keyword is used for reference parameters. bool *INOUT, bool &INOUT signed char *INOUT, signed char &INOUT unsigned char *INOUT, unsigned char &INOUT short *INOUT, short &INOUT unsigned short *INOUT, unsigned short &INOUT int *INOUT, int &INOUT unsigned int *INOUT, unsigned int &INOUT long *INOUT, long &INOUT unsigned long *INOUT, unsigned long &INOUT long long *INOUT, long long &INOUT unsigned long long *INOUT, unsigned long long &INOUT float *INOUT, float &INOUT double *INOUT, double &INOUT For example, suppose you were trying to wrap the following function : void neg(double *x) { *x = -(*x); } You could wrap it with SWIG as follows : %include void neg(double *INOUT); or you can use the %apply directive : %include %apply double *INOUT { double *x }; void neg(double *x); The C# output of the function would be the new value returned by the reference parameter. In C# you would use it like this: double x = 5.0; neg(ref x); The implementation of the OUTPUT and INOUT typemaps is different to the scripting languages in that the scripting languages will return the output value as part of the function return value. */ %define INOUT_TYPEMAP(TYPE, CTYPE, CSTYPE, TYPECHECKPRECEDENCE) %typemap(ctype, out="void *") TYPE *INOUT, TYPE &INOUT "CTYPE *" %typemap(imtype, out="global::System.IntPtr") TYPE *INOUT, TYPE &INOUT "ref CSTYPE" %typemap(cstype, out="$csclassname") TYPE *INOUT, TYPE &INOUT "ref CSTYPE" %typemap(csin) TYPE *INOUT, TYPE &INOUT "ref $csinput" %typemap(in) TYPE *INOUT, TYPE &INOUT %{ $1 = ($1_ltype)$input; %} %typecheck(SWIG_TYPECHECK_##TYPECHECKPRECEDENCE) TYPE *INOUT, TYPE &INOUT "" %enddef INOUT_TYPEMAP(bool, unsigned int, bool, BOOL_PTR) //INOUT_TYPEMAP(char, char, char, CHAR_PTR) INOUT_TYPEMAP(signed char, signed char, sbyte, INT8_PTR) INOUT_TYPEMAP(unsigned char, unsigned char, byte, UINT8_PTR) INOUT_TYPEMAP(short, short, short, INT16_PTR) INOUT_TYPEMAP(unsigned short, unsigned short, ushort, UINT16_PTR) INOUT_TYPEMAP(int, int, int, INT32_PTR) INOUT_TYPEMAP(unsigned int, unsigned int, uint, UINT32_PTR) INOUT_TYPEMAP(long, long, int, INT32_PTR) INOUT_TYPEMAP(unsigned long, unsigned long, uint, UINT32_PTR) INOUT_TYPEMAP(long long, long long, long, INT64_PTR) INOUT_TYPEMAP(unsigned long long, unsigned long long, ulong, UINT64_PTR) INOUT_TYPEMAP(float, float, float, FLOAT_PTR) INOUT_TYPEMAP(double, double, double, DOUBLE_PTR) #undef INOUT_TYPEMAP