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usr
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local
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lib64
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python3.6
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site-packages
/
torch
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include
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c10
/
util
/
/usr/local/lib64/python3.6/site-packages/torch/include/c10/util
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AlignOf.h
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intrusive_ptr.h
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LeftRight.h
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llvmMathExtras.h
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Logging.h
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logging_is_google_glog.h
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logging_is_not_google_glog.h
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MathConstants.h
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math_compat.h
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MaybeOwned.h
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Metaprogramming.h
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numa.h
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order_preserving_flat_hash_map.h
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overloaded.h
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python_stub.h
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qint8.h
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qint32.h
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quint4x2.h
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reverse_iterator.h
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ScopeExit.h
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signal_handler.h
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SmallBuffer.h
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SmallVector.h
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sparse_bitset.h
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StringUtil.h
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string_utils.h
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string_view.h
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tempfile.h
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ThreadLocal.h
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ThreadLocalDebugInfo.h
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thread_name.h
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Type.h
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TypeCast.h
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Unicode.h
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Unroll.h
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variant.h
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win32-headers.h
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Edit:
/usr/local/lib64/python3.6/site-packages/torch/include/c10/util/signal_handler.h
(3154B)
#pragma once #include <atomic> #include <csignal> #include <mutex> #include <c10/macros/Export.h> #include <c10/util/Logging.h> #if defined(__APPLE__) #define C10_SUPPORTS_SIGNAL_HANDLER #elif defined(__linux__) && !defined(C10_DISABLE_SIGNAL_HANDLERS) #define C10_SUPPORTS_FATAL_SIGNAL_HANDLERS #define C10_SUPPORTS_SIGNAL_HANDLER #endif #if defined(C10_SUPPORTS_FATAL_SIGNAL_HANDLERS) #include <pthread.h> #endif namespace c10 { class TORCH_API SignalHandler { public: enum class Action { NONE, STOP }; // Constructor. Specify what action to take when a signal is received. SignalHandler(Action SIGINT_action, Action SIGHUP_action); ~SignalHandler(); Action CheckForSignals(); bool GotSIGINT(); bool GotSIGHUP(); Action SIGINT_action_; Action SIGHUP_action_; unsigned long my_sigint_count_; unsigned long my_sighup_count_; }; #if defined(C10_SUPPORTS_FATAL_SIGNAL_HANDLERS) class TORCH_API FatalSignalHandler { // This works by setting up certain fatal signal handlers. Previous fatal // signal handlers will still be called when the signal is raised. Defaults // to being off. public: TORCH_API void setPrintStackTracesOnFatalSignal(bool print); TORCH_API bool printStackTracesOnFatalSignal(); static FatalSignalHandler& getInstance(); virtual ~FatalSignalHandler(); protected: explicit FatalSignalHandler(); private: void installFatalSignalHandlers(); void uninstallFatalSignalHandlers(); static void fatalSignalHandlerStatic(int signum); void fatalSignalHandler(int signum); virtual void fatalSignalHandlerPostProcess(); struct sigaction* getPreviousSigaction(int signum); const char* getSignalName(int signum); void callPreviousSignalHandler( struct sigaction* action, int signum, siginfo_t* info, void* ctx); void stacktraceSignalHandler(bool needsLock); static void stacktraceSignalHandlerStatic( int signum, siginfo_t* info, void* ctx); void stacktraceSignalHandler(int signum, siginfo_t* info, void* ctx); // The mutex protects the bool. std::mutex fatalSignalHandlersInstallationMutex; bool fatalSignalHandlersInstalled; // We need to hold a reference to call the previous SIGUSR2 handler in case // we didn't signal it struct sigaction previousSigusr2; // Flag dictating whether the SIGUSR2 handler falls back to previous handlers // or is intercepted in order to print a stack trace. std::atomic<bool> fatalSignalReceived; // Global state set when a fatal signal is received so that backtracing // threads know why they're printing a stacktrace. const char* fatalSignalName; int fatalSignum = -1; // This wait condition is used to wait for other threads to finish writing // their stack trace when in fatal sig handler (we can't use pthread_join // because there's no way to convert from a tid to a pthread_t). pthread_cond_t writingCond; pthread_mutex_t writingMutex; struct signal_handler { const char* name; int signum; struct sigaction previous; }; static signal_handler kSignalHandlers[]; }; #endif // defined(C10_SUPPORTS_SIGNAL_HANDLER) } // namespace c10
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