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std_alloc.i
2015
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std_array.i
2584
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std_basic_string.i
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std_carray.swg
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std_char_traits.i
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std_common.i
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std_container.i
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std_deque.i
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std_except.i
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std_ios.i
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std_iostream.i
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std_list.i
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std_map.i
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std_multimap.i
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std_multiset.i
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std_pair.i
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std_queue.i
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std_set.i
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std_sstream.i
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std_stack.i
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std_streambuf.i
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std_string.i
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std_unordered_map.i
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std_unordered_multimap.i
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std_unordered_multiset.i
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std_unordered_set.i
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std_vector.i
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std_vectora.i
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std_wios.i
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std_wiostream.i
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std_wsstream.i
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std_wstreambuf.i
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std_wstring.i
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_std_deque.i
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Edit:
/usr/share/swig/3.0.12/std/std_alloc.i
(2015B)
namespace std { /** * @brief The "standard" allocator, as per [20.4]. * * The private _Alloc is "SGI" style. (See comments at the top * of stl_alloc.h.) * * The underlying allocator behaves as follows. * - __default_alloc_template is used via two typedefs * - "__single_client_alloc" typedef does no locking for threads * - "__alloc" typedef is threadsafe via the locks * - __new_alloc is used for memory requests * * (See @link Allocators allocators info @endlink for more.) */ template<typename _Tp> class allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef _Tp* pointer; typedef const _Tp* const_pointer; typedef _Tp& reference; typedef const _Tp& const_reference; typedef _Tp value_type; template<typename _Tp1> struct rebind; allocator() throw(); allocator(const allocator&) throw(); template<typename _Tp1> allocator(const allocator<_Tp1>&) throw(); ~allocator() throw(); pointer address(reference __x) const; const_pointer address(const_reference __x) const; // NB: __n is permitted to be 0. The C++ standard says nothing // about what the return value is when __n == 0. _Tp* allocate(size_type __n, const void* = 0); // __p is not permitted to be a null pointer. void deallocate(pointer __p, size_type __n); size_type max_size() const throw(); void construct(pointer __p, const _Tp& __val); void destroy(pointer __p); }; template<> class allocator<void> { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef void* pointer; typedef const void* const_pointer; typedef void value_type; template<typename _Tp1> struct rebind; }; } // namespace std
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